getLastCommand

Retrieves the most recently processed or issued Command handled by the player.

This method provides access to the last command that the player system was aware of. This can include commands initiated via sendCommand, remote commands, system-generated commands, or commands resulting from interactions like converse.

It is useful for debugging, understanding the player's most recent state transition triggered by a command, or for certain control flow logics that depend on the preceding action. The definition of "last" typically refers to the command most recently enqueued or begun processing, irrespective of its completion status or success.

Return

The last Command object processed or issued by the player. Returns null if no commands have been handled since the player started or if command history is not maintained or has been cleared.

See also

// Crucial: Assumes a Command interface/class exists and is well-documented

For receiving all commands as they occur.